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And thus ended the massive treasure hunt of Oxenfree. Videos were uploaded on Reddit and YouTube so players that couldn’t attend the search could see what the group had uncovered. Here they discovered the treasure, a small music box with music from Oxenfree’s official sounds track, and a bunch of letters written by the main character Alex. With some more clues from the developers’ own website, the crew was lead to Battery Thornburgh. June 11th came and a party of players took a ferry to Bainbridge Island and started their search of the island. Select a date and gather your party.” Players selected June 11th 2016 as their exploration date, and this was communicated to the developers. Soon after the players figured out the location of the object, the developers tweeted out the message “It is (almost) time to go. Players had previously been told by the Oxenfree Twitter account that “You will know when it’s time to go”.
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This told people to go to Fort Milner on Bainbridge Island in Washington, America. Through solving the developers’ many puzzles, using many encoding techniques from Octal to Substitution Cyphers, players were presented with the message “MILNER IS WARD”. Skipping ahead a bit towards the end, it was eventually made clear that the object of the ARG was to retrieve a hidden object somewhere in the real world. It was determined that the account always tweeted at three different times of the day, each corresponding to a different entity from the game. More and more players caught on to the ongoing treasure hunt and started looking into the tweets.
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Oxenfree’s Twitter account started tweeting out a lot of cryptic and weird tweets. This moment kicked off the ARG in earnest.
Oxenfree phone number code#
Calling this number resulted in an automated message playing in morse code that told players “GOOD WORK DL BB LISTEN CLOSE”. After a bit of experimentation, it was revealed that the numbers preceding the messages formed a phone number when put together correctly. You see, some clever people online posted on Reddit and similar forums that they suspected those messages might have a deeper meaning. This is where the game’s ARG, its Alternate Reality Game, starts. If you tune your radio into the right frequency, a weird message will play, preceded by a number and a letter. Where things become interesting though, is when you interact with one of the hidden cairns in the game. So far it sounds like a fairly standard horror game affair.
Oxenfree phone number portable#
As they soon figure out, the island is haunted, and the main character Alex makes use of a portable radio to communicate with spirits and figure out the island’s many mysteries.
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Oxenfree is a game about a few teenagers going on a trip to an abandoned island. What if a horror game’s story and gameplay started to go beyond the boundaries of the screen and come into real life? That is exactly what the developers at Night School Studio did with their popular horror game, Oxenfree. But one thing that is pretty much the case for all games, is that the content of the game does not spill over into real life. Games can bring us together in ways no other media can. Whether you play MMOs on a regular basis, or occasionally play a Call of Duty game as stress relief, or perhaps even play games for a living via YouTube or Twitch, gaming is a very universal medium. Gaming has become a very popular pastime in our modern society.